Make every corner feel alive.
Bring streets, businesses, hospitals and key locations to life with AI characters ready to interact wherever players go.
- Static characters hold down locations as informants, employees, guides or keepers of your server's secrets.
- Dynamic characters roam the world, and players can stop and talk to them naturally.
Characters with lives of their own.
Every character has its own identity, personality and persistent memory.
- They recognize players and build separate relationships with everyone they meet.
- They react to conversations, clothing, masks, weapons, gunfire and FiveM events around them.
- They decide what to reveal, what to hide and when to lie.
Built for a new roleplay experience.
Turn AI characters into functional parts of your server:
- EMS patients who call for help and join medical scenarios.
- Witnesses who remember events and talk to the police.
- Hostages who react to threats.
- Informants who trade secrets with trusted players.
- Guides who explain your server's activities.
- Custom characters wired into your scripts and storylines.
Build entire AI societies.
Connected groups, not isolated characters.
- Build gangs, EMS teams, motorcycle clubs, businesses and original factions.
- Members share knowledge and group memories.
- One interaction can change how an entire organization sees a player.
Your characters. Your rules.
Fully customize every character:
- Name and backstory
- Personality and behavior
- Knowledge and secrets
- Voice and speaking style
- Appearance and custom models
- Likes, dislikes and motivations
Create characters that truly belong in your world.

Create and deploy from one platform.
- Install: add the Humalike resource to your FiveM server.
- Create: design characters, personalities, voices and knowledge on the platform.
- Deploy: place characters in your world and manage everything from one panel, no coding.

Proven on a real roleplay server.
Humalike characters live on Strefa RP, the largest roleplay server in Poland. In three weeks:
- 1,189 different players chatted with NPCs
- 250,000+ turns of conversation
- 34 days of time spent between NPCs and humans
Players return to them, build relationships, and use what characters have witnessed or overheard to discover new information.

Starter
- 25,000 interactions a month
- First 1,000 interactions free
- Full platform: NPCs, World Builder, voice
50,000 extra interactions - $119
Works with ESX, Standalone, QBCore, QBox and custom frameworks. Documentation →
RP
- 50,000 interactions a month
- First 1,000 interactions free
- Full platform: NPCs, World Builder, voice
50,000 extra interactions - $119
Works with ESX, Standalone, QBCore, QBox and custom frameworks. Documentation →